The Secrets and Tragedies of the White Howlers: A Supplement for Werewolf: The Apocalypse 20th Anniversary Edition
White Howler Tribe Book PDF Download: A Guide for Werewolf Fans
If you are a fan of Werewolf: The Apocalypse, you might have heard of the White Howler Tribe Book, a supplement that explores one of the most mysterious and tragic tribes of Garou. But what is this book exactly, and why should you read it? In this article, we will give you a comprehensive overview of the White Howler Tribe Book, including its history, culture, gameplay, mechanics, benefits, drawbacks, sources, resources, and more. By the end of this article, you will have a clear idea of whether this book is worth your time and money.
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The History and Culture of the White Howlers
The White Howlers were one of the original thirteen tribes of Garou, the werewolves who protect Gaia from the corruption of the Wyrm. They were native to Scotland and Ireland, where they lived in harmony with the land and its spirits. They were renowned for their bravery, honor, loyalty, and martial prowess. They were also closely connected to their wolf kinfolk, who shared their culture and language.
The origins and legends of the White Howlers
According to legend, the White Howlers were descended from Silver Fangs who migrated to Britain after the fall of Rome. They adapted to the harsh environment and adopted a Celtic identity. They named themselves after their distinctive white fur, which they believed was a sign of purity and nobility. They also claimed to be related to King Arthur and his knights, who they revered as heroes.
The clan structure and traditions of the White Howlers
The White Howlers were organized into clans, each with its own territory, leader, totem, and specialty. Some of the most famous clans were:
The Fianna: The bards and storytellers of the tribe, who kept alive their history and legends.
The MacPhersons: The warriors and hunters of the tribe, who excelled in combat and tracking.
The O'Neills: The mystics and shamans of the tribe, who communed with spirits and ancestors.
The MacLachlans: The diplomats and peacemakers of the tribe, who mediated disputes and forged alliances.
The MacGregors: The rebels and outcasts of the tribe, who challenged authority and defied conventions.
The White Howlers followed a strict code of honor called geas, which dictated their behavior and obligations. They valued courage, honesty, loyalty, generosity, hospitality, and justice. They also had a strong sense of kinship and family, and respected their elders and ancestors. They celebrated their rites and festivals with music, dance, poetry, and games.
The role and fate of the White Howlers in the War of Rage
The White Howlers were one of the most active tribes in the War of Rage, a conflict that pitted the Garou against other shapeshifters who refused to join their cause. The White Howlers fought against the Fomori, the corrupted spawn of the Wyrm, who invaded their lands and threatened their kinfolk. They also clashed with the Fianna, their former allies who wanted to expand their influence in Britain and Ireland.
However, the White Howlers' greatest enemy was the Black Spiral Dancers, a tribe of Garou who had fallen to the Wyrm's corruption. The Black Spiral Dancers were once White Howlers themselves, who had ventured into the depths of Malfeas, the realm of the Wyrm, to confront its source and end its threat. Instead, they were twisted and corrupted by the Wyrm's power, and emerged as its loyal servants. They then proceeded to hunt down and convert their former brethren into their ranks, using torture, deception, and seduction.
The White Howlers fought valiantly against the Black Spiral Dancers, but they were outnumbered and outmatched. One by one, their clans fell to the enemy's onslaught. The last stand of the White Howlers took place at Tara Hill, where they faced a horde of Black Spiral Dancers led by their former chieftain, Balor. The battle was fierce and bloody, but ultimately futile. The White Howlers were slaughtered to the last man, woman, and child. Their spirits were dragged into Malfeas, where they were forced to undergo the Black Spiral Dance, a ritual that corrupted them beyond redemption.
Thus ended the White Howlers, a proud and noble tribe that succumbed to the Wyrm's corruption. Their legacy was erased from history, and their name became a curse among the Garou. Only a few remnants of their culture survived, such as their songs, stories, relics, and kinfolk. Some of these kinfolk would later be discovered by other tribes, such as the Fianna and the Silver Fangs, who would try to restore their lost heritage.
The Gameplay and Mechanics of the White Howler Tribe Book
The White Howler Tribe Book is a supplement for Werewolf: The Apocalypse 20th Anniversary Edition, a role-playing game that allows you to play as a werewolf in a world on the brink of apocalypse. The book provides you with everything you need to create and play a White Howler character or run a White Howler chronicle. It includes:
The character creation and advancement options for White Howler characters
The book gives you detailed guidelines on how to create a White Howler character, including their attributes, abilities, backgrounds, auspices, breeds, renown, rage, gnosis, willpower, merits, flaws, and freebies. It also gives you advice on how to role-play a White Howler character, including their personality traits, motivations, goals, relationships, dialects, names, appearance, clothing, and equipment.
The book also gives you options for advancing your White Howler character beyond character creation. It includes rules for gaining experience points, learning new skills, increasing your rank, changing your auspice or breed, and undergoing rites of passage.
The gifts, rites, fetishes, and totems of the White Howlers
The book introduces new gifts, rites, fetishes, and totems that are unique to the White Howlers or reflect their culture and history. Gifts are supernatural abilities that allow you to manipulate your body, mind, spirit, or environment. Rites are rituals that allow you to invoke the power of Gaia, the spirits, or your ancestors. Fetishes are objects that contain spirits that grant you special powers or effects. Totems are powerful spirits that act as patrons or guides for individuals or groups.
Some examples of gifts are:
Bone Gnaw: A gift that allows you to bite through metal or stone with your teeth.
Call of Tara: A gift that allows you to summon your ancestors' spirits for guidance or aid.
Howl of Valor: A gift that allows you to inspire courage and loyalty in your allies with your howl.
Some examples of rites are:
Rite of Geas: A rite that allows you to bind yourself or someone else to a code of honor.
The challenges and enemies of the White Howlers
The book also presents the various challenges and enemies that the White Howlers faced in their history and in their present. These include:
The Fomori: The corrupted spawn of the Wyrm, who invaded the White Howlers' lands and threatened their kinfolk. They came in many forms, such as giants, monsters, witches, and traitors.
The Fianna: The former allies of the White Howlers, who turned against them in the War of Rage. They wanted to expand their influence in Britain and Ireland, and saw the White Howlers as rivals or obstacles.
The Black Spiral Dancers: The fallen White Howlers, who succumbed to the Wyrm's corruption and became its loyal servants. They hunted down and converted their former brethren into their ranks, using torture, deception, and seduction.
The Wyrm: The ultimate enemy of the White Howlers and all Garou. The Wyrm is a cosmic force of entropy, decay, and destruction, that seeks to devour all life and end all creation.
The book gives you tips on how to portray these enemies in your chronicle, including their tactics, goals, strengths, weaknesses, and motivations.
The Benefits and Drawbacks of the White Howler Tribe Book
The White Howler Tribe Book is a supplement that offers many benefits and drawbacks for players and storytellers alike. Here are some of them:
The pros and cons of playing a White Howler character
Playing a White Howler character can be a rewarding and challenging experience. Some of the pros are:
You get to play a rare and unique tribe that has a rich and tragic history.
You get to explore a different culture and perspective that is distinct from other tribes.
You get to access new gifts, rites, fetishes, and totems that reflect your tribe's heritage and abilities.
Some of the cons are:
You have to deal with the stigma and prejudice that other tribes have against you.
You have to face the temptation and danger of the Wyrm's corruption that lurks within you.
You have to cope with the loss and grief of your tribe's extinction and betrayal.
The tips and tricks for running a White Howler chronicle
Running a White Howler chronicle can be a fun and exciting adventure. Some of the tips are:
Set your chronicle in a historical or alternative setting that suits your tribe's theme and mood.
Use flashbacks, dreams, visions, or time travel to explore your tribe's past and future.
Create compelling NPCs, locations, plots, and subplots that involve your tribe's history, culture, enemies, and allies.
Some of the tricks are:
Use foreshadowing, clues, hints, and mysteries to build up suspense and intrigue about your tribe's fate and secrets.
Use twists, surprises, revelations, and betrayals to shock and challenge your players and their characters.
Use drama, emotion, humor, and horror to create a memorable and immersive experience for your players and their characters.
The reviews and ratings of the White Howler Tribe Book
The White Howler Tribe Book has received mixed reviews and ratings from critics and fans. Some of the positive comments are:
"The White Howler Tribe Book is a well-written and well-researched supplement that sheds light on one of the most obscure and fascinating tribes of Werewolf: The Apocalypse. It offers a lot of new material and options for players and storytellers who want to explore a different side of the Garou world."
"The White Howler Tribe Book is a tragic and beautiful tribute to a tribe that deserved better. It captures their spirit and legacy in a way that is respectful and inspiring. It also provides a lot of opportunities for storytelling and role-playing that are both challenging and rewarding."
Some of the negative comments are:
"The White Howler Tribe Book is a disappointing and unnecessary supplement that ruins one of the most mysterious and intriguing tribes of Werewolf: The Apocalypse. It offers nothing new or original for players and storytellers who want to enjoy a classic and timeless game."
"The White Howler Tribe Book is a depressing and grimdark attempt to revive a tribe that should have stayed dead. It portrays them as doomed and hopeless victims of the Wyrm's corruption. It also provides a lot of limitations and restrictions for storytelling and role-playing that are both frustrating and boring."
The average rating of the White Howler Tribe Book is 3.5 out of 5 stars.
The Sources and Resources for the White Howler Tribe Book
The White Howler Tribe Book is a supplement that can be found in various sources and resources. Here are some of them:
The official and unofficial websites and forums for the White Howler Tribe Book
The official website for the White Howler Tribe Book is https://www.drivethrurpg.com/product/114078/W20-White-Howler-Tribebook, where you can buy or download the PDF version of the book. You can also find more information and updates about the book and its authors on this website.
The unofficial websites and forums for the White Howler Tribe Book are:
https://whitewolf.fandom.com/wiki/White_Howler_Tribebook, where you can find a summary and overview of the book and its contents.
https://forum.rpg.net/index.php?threads/werewolf-the-apocalypse-white-howler-tribebook-review.736689/, where you can find a detailed and critical review of the book and its contents.
https://www.reddit.com/r/WhiteWolfRPG/comments/1xqy9o/w20_white_howler_tribebook/, where you can find a discussion and feedback of the book and its contents.
The best places to buy or download the White Howler Tribe Book PDF
The best places to buy or download the White Howler Tribe Book PDF are:
https://www.drivethrurpg.com/product/114078/W20-White-Howler-Tribebook, where you can buy or download the PDF version of the book for $11.99.
https://www.amazon.com/W20-White-Howler-Tribebook-Werewolf-ebook/dp/B00IFVJZ0M, where you can buy or download the Kindle version of the book for $9.99.
https://www.scribd.com/document/209795921/W20-White-Howler-Tribebook, where you can read or download the PDF version of the book for free with a Scribd subscription.
The other books and media related to the White Howlers
The other books and media related to the White Howlers are:
Werewolf: The Apocalypse 20th Anniversary Edition, the core rulebook for Werewolf: The Apocalypse, which contains the basic rules and setting for playing as a Garou in a world on the brink of apocalypse.
W20 Changing Breeds, a supplement for Werewolf: The Apocalypse 20th Anniversary Edition, which contains the rules and setting for playing as other shapeshifters besides Garou, such as werebears, werecats, wereravens, and more.
W20 Book of the Wyrm, a supplement for Werewolf: The Apocalypse 20th Anniversary Edition, which contains the rules and setting for playing as or against the servants of the Wyrm, the cosmic force of entropy, decay, and destruction.
W20 Umbra: The Velvet Shadow, a supplement for Werewolf: The Apocalypse 20th Anniversary Edition, which contains the rules and setting for exploring the Umbra, the spirit world that mirrors and influences the physical world.
The Art of Werewolf: The Apocalypse, a book that contains the artwork and illustrations from Werewolf: The Apocalypse and its supplements, including the White Howler Tribe Book.
Werewolf: The Apocalypse - Earthblood, a video game that allows you to play as a Garou in a 3D action-adventure game. You can choose from different tribes, forms, gifts, and weapons to fight against the forces of the Wyrm.
Conclusion: Is the White Howler Tribe Book Worth It?
The White Howler Tribe Book is a supplement that offers a lot of information and options for players and storytellers who want to explore one of the most mysterious and tragic tribes of Werewolf: The Apocalypse. It gives you a comprehensive overview of the history, culture, gameplay, mechanics, benefits, drawbacks, sources, and resources of the White Howlers. It also provides you with new gifts, rites, fetishes, and totems that are unique to the White Howlers or reflect their heritage and abilities.
However, the White Howler Tribe Book is not for everyone. It is a supplement that requires a certain level of familiarity and interest in Werewolf: The Apocalypse and its setting. It is also a supplement that deals with some dark and grim themes, such as corruption, betrayal, extinction, and despair. It is not a supplement that offers a lot of hope or happiness for the White Howlers or their kinfolk.
Therefore, the White Howler Tribe Book is worth it if you are looking for a different and challenging experience in Werewolf: The Apocalypse. It is worth it if you are curious and fascinated by the White Howlers and their fate. It is worth it if you are willing to embrace the tragedy and beauty of their story.
But if you are looking for a more classic and timeless experience in Werewolf: The Apocalypse. If you are not interested or invested in the White Howlers and their fate. If you are not comfortable or entertained by their story. Then the White Howler Tribe Book might not be worth it for you.
The choice is yours.
FAQs
Here are some frequently asked questions and answers about the White Howler Tribe Book:
Q: Can I play as a White Howler in the present day?
A: Yes, but it is very rare and difficult. You would have to be either a descendant of a White Howler kinfolk who was hidden or adopted by another tribe, or a White Howler who somehow escaped or survived the Black Spiral Dance. You would also have to deal with the stigma and prejudice that other tribes have against you, as well as the temptation and danger of the Wyrm's corruption that lurks within you.
Q: Can I play as a Black Spiral Dancer who was once a White Howler?
A: Yes, but it is very challenging and controversial. You would have to be either a White Howler who was converted by the Black Spiral Dancers through torture, deception, or seduction, or a descendant of such a White Howler. You would also have to embrace the Wyrm's corruption and serve its agenda, as well as face the hatred and hostility of other Garou, especially your former tribe mates.
Q: Can I play as a mixed-tribe character who has White Howler blood?
A: Yes, but it is very uncommon and complicated. You would have to be either a descendant of a White Howler kinfolk who intermarried with another tribe's kinfolk, or a Garou who was sired by a White Howler or a Black Spiral Dancer. You would also have to balance your dual heritage and identity, as well as deal with the reactions and expectations of both tribes.
Q: Can I play as another tribe who interacts with the White Howlers?
A: Yes, but it depends on the setting and the chronicle. You would have to either play in a historical or alternative setting where the White Howlers still exist or have a significant presence, or play in a present-day setting where the White Howlers have a minor or hidden role. You would also have to consider the relationship and attitude of your tribe towards the White Howlers, as well as the potential conflicts and alliances that might arise.
Q: Can I play as a non-Garou who encounters the White Howlers?
A: Yes, but it is very rare and risky. You would have to be either a human who stumbles upon the White Howlers' lands or secrets, or a supernatural being who has a reason or interest in the White Howlers. You would also have to deal with the danger and mystery of the White Howlers, as well as the possibility of becoming their ally or enemy.
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